Sound and Music
Synchronised sound rather than musical accompaniment has been a key part of filmmaking since the late 1920s. The soundtrack will usually comprise diegetic sound, which means sound motivated by the action in film, as well as non-diegetic sound, which means sound not directly connected to the action on screen. Typically music which is added on (rather than coming from a radio playing in the scene for example). There are essentially three areas of sound students should be aware of:
Sound has a very strong influence on our experience of the action in a film, by establishing realism, establishing location, or aiding continuity; and it carries a great deal of a film's emotive content and narrative information relating to mood, genre and structure. A great class exercise: Sound On / Vision OffIf you doubt the power of sound, play a clip (preferably one without a narrator) without showing the picture.
Watch the clip only after full discusssion and you'll see how much you were able to 'work out' in advance. Refelct on the role of the soundtrack and ask yourselves how the sound and music affected your perception of the action, your understanding of the narrative and your involvement in it, in particular:
When you have done this watch the film with both sound and image. 1. Synchronised dialogue and recorded sound Though recording sound may seem straightforward, it is seldom as simple as it may appear. Our ears and brains are very good at removing sound distractions like road works or seagulls, so simply recording sound at a location would never render it the way most people hear it. When you make a film you usually need to record dialogue more closely to create a sound balance that seems more credible to the audience (But it's not realistic!). In fact mixing the sound can be one of the more complex and finicky areas of film post production, as the sound designer works to create a credible but emotive soundscape that will move the narrative forward. And if you think it must be difficult for live action sound designers, spare a thought for the work of the sound designer working on an animation. To control the relative loudness of all the sounds (dialogue, sound effects, background sound, room tone, music), these are laid out on a variety of tracks in the computer which can be independently adjusted and then mixed to create the film soundtrack. 2. Sound FX Sound effects can be used to aid narrative economy, punctuate and reinforce action (spot FX), guide audience attention, motivate reactions or cuts, build pace, bridge scenes, establish location (Atmos FX), establish genre, and enhance mood. They can be:
3. Music Whether played by a full orchestra, a single instrument or a synthesiser, music's basic functions are similar to the use of Sound FX in terms of establishing mood, providing character motifs, establishing themes (e.g. order vs chaos), heightening suspense, reinforcing action, changing pace and providing linkages. Film music's primary function is to serve the film narrative: it is not really intended to be listened to in its own right (indeed it may often be close to inaudible in the sound mix). And despite its often powerful role in the bnarrative, film music usulaly avoids drawing attention to itself by a mismatch with what is on screen - unless as a deliberately-intended counterpoint, where the music might well be at odds with what is seen for a particular dramatic or comic effect. The obvious exception to this is musicals and music videos, where the music comes first and a 'naturalistic' narrative often takes a back seat to the music. Not all films use music the same way.
How and where music is used, the type of music, and the choice of instrumentation are key artistic choices which have a major impact on the way audiences respond to the film. Links to other pages in this section:
Written by David Griffith and Scott Donaldson.
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